package com.doge;

public class Settings 
{
	public int gridSquareSize = 1;
	public int gridHeight = 200;
	public int gridWidth = 200;
	
	public int stageHeight = gridHeight;
	public int stageWidth = gridWidth;
	
	public float animationSpeed = (float)013337;
	
	public int scroll = (gridHeight-stageHeight)*gridSquareSize;
	//public static int characterWidth;
	//public static int characterHeight;
	
	public static int mapDim = 20;
	public static int mapStageDimX = 20;
	public static int mapStageDimY = 20;
}
